

So, you also build bases and capture resource objects, powerful heroes with abilities lead squads into battle, most missions flavors with plot features, and an army of machines resembling undead with orcs are also present. The players decide for themselves whether they will glorify the great God-Imperator, Games like Warcraft 3 whether they will help the highly developed Eldar to prevail, bow down to the gods of chaos, or, on the contrary, challenge their followers on behalf of the Adeptus Astartes.ĭespite the cosmic setting, unique Games like original Warcraft, and a completely different universe, DoW has similarities with the third Warcraft. One of the main competitors of Blizzard’s strategy games is the Dawn of War series, in which several spectacular factions battle for control of planets. Instead of historical nations, three fantasy races participate in battles, so there is noticeably more magic. The sequel to the original game, released in 2006, became even closer to Warcraft. Of course, the resulting product resembles the “Age of Empires” and Warcraft 3 – because here, in the same way, the gameplay comes down mainly to the development of the economy and the creation of a powerful army. The recipe for the success of this game is simple – we take all the best from the age of Empires and add a couple of features from Civilization, such as the national borders sprawling around cities that limit the scope of your activity (of course, in peacetime). Finally, although the plot of Age of Empires does not reach the level set by Blizzard, it connects the missions well with each other and at the same time helps to find out several interesting historical facts.
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The gameplay of all parts of this series has a lot in common with “Warcraft” – first of all, you need to establish the extraction of resources, then hire an army, improve its characteristics in the corresponding buildings and send it into battle with the enemy.īesides, heroes (usually famous historical figures) play an important role in many of the Age of Empires’ campaigns. The first part of this franchise was released long before the third Warcraft, namely in 1997 (that is, three years after the release of Warcraft: Orcs & Humans). So in a sense, the third Warcraft can be called a fantasy reissue of Starcraft. Here we are also waiting for a three-dimensional world (in which the height of the units’ location affects their view and damage inflicted in ranged combat), charismatic and useful heroes in battle (in the second part – also with pumped stats), a twisted plot of galactic proportions and several asymmetric fractions, the gameplay for each of which is almost unique. The features that appeared in Warcraft 3 are largely rooted in StarCraft.



We have combined several games similar to one of the most successful strategies in the Games like Warcraft 3.
